Patient motivation is one of the primary drivers of success in rehabilitation1-21
Clinical studies show that engaging and interactive approaches boost not only patient enjoyment of therapy but also the intensity of rehab and clinical outcomes.22-29
Moving research forward
Academic researchers and senior care providers have been conducting rigorous clinical studies to evaluate Jintronix and measure the clinical impact of interactive technology for rehabilitation and geriatric care.
Experimental Gerontology, July 2018
Comparing the Effects of a Home-based Exercise Program Using a Gerontechnology to a Community-based Group Exercise Program on Functional Capacities in Older Adults After a Minor Injury
The Journal of Nutrition, Health & Aging, July 2017
A New Adaptive Home-based Exercise Technology Among Older Adults Living in a Nursing Home: A Pilot Study on Feasibility, Acceptability and Physical Performance
Journal of the American Medical Directors Association, December 2017
Feasibility and Effects of a Physical Activity Program Using Gerontechnology in Assisted Living Communities for Older Adults
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22. Lohse, K., Shirzad, N., Verster, A., Hodges, N. and Van der Loos, H.M., 2013. Video games and rehabilitation: using design principles to enhance engagement in physical therapy. Journal of Neurologic Physical Therapy, 37(4), pp.166-175.
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25. Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Chia, P.F., Kuah, C.W.K. and He, K.K., 2010. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of rehabilitation medicine, 42(5), pp.437-441.
26. Subramanian, S.K., Lourenço, C.B., Chilingaryan, G., Sveistrup, H. and Levin, M.F., 2013. Arm motor recovery using a virtual reality intervention in chronic stroke: randomized control trial. Neurorehabilitation and neural repair, 27(1), pp.13-23.
27. Prahm, C., Kayali, F., Vujaklija, I., Sturma, A. and Aszmann, O., 2017, June. Increasing motivation, effort and performance through game-based rehabilitation for upper limb myoelectric prosthesis control. In 2017 International Conference on Virtual Rehabilitation (ICVR) (pp. 1-6). IEEE.
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